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Sheepolution

5 Game Reviews w/ Response

All 14 Reviews

It's a cool concept but a bit too slow. With a game like this where the player has to retry a lot you want them to get back to speed as quickly as possible. But in this game it takes a while to kill a monster. So if I died in level 6 it's gonna take me a while before I get back to level 6, giving me only 5 upgrades. Instead of making the player mana-hungry at the start, I'd suggest finding a way to make that problem appear as you progress. Perhaps the damage you deal is equal to mana-consumption?

MaryPaku responds:

I took this suggestion and there is a lot of balancing work to do for the next update now. Hope that will give it a faster pacing and more strategic!

It takes way too long for it to get interesting (the sliding being introduced), and even then it's not much of a challenge.

Mandigondo responds:

Try to get through levels 16 and up. :)

Pretty cool! The tools available are enough to make decent animations.

There's a bug that when you undo sometimes these weird smudges appear all over my drawing. Hopefully that doesn't happen in the full game.

CaperCube responds:

Thanks for trying it out!
I think I know the issue you've described, and it should not happen in the Steam version 👍

I like the art style of the game. Along with the music it creates this dark and mysterious atmosphere really well. I like the effect with the lighting. It was cool to slowly discover what was going on. I don't like the keyboard controls. Instead of WASD rotating you to 4 different directions I expect A and D to rotate me left and right, and for W to move me forward.

AndarooGames responds:

Thanks for the feedback. We actually felt the same way when we were developing the game. Rotating left and right with A and D felt intuitive when you were heading north but unfortunately the controls got a bit confusing when you were travelling south because they become inverted. In the end we settled on the current control scheme which is a hybrid of both. You can use Q and E to rotate left and right and WASD to move in the direction you chose. I agree it could still use some work though--I might add an option to allow players to choose which control scheme to use in the next update.

This is a pretty cool idea. I played it for quite long, I got to floor 51, level 102, before I decided to stop. I think this game has potential to become something much greater than it already is.

After about 20 floors the game stopped being difficult and I didn't have to think as much about where to go. Also, the amount of street cred you get should be toned down a bit. At first it felt as something I had to use sparingly, but after a while, I used it without much thought.

It might be cool to add bosses, somehow. If this game was expanded, I would totally buy it on Steam for a few bucks.

But I really like the idea. I think this game could be a fun way to learn basic math.

And I'm looking forward to your next game!

uun responds:

Thanks for your constructive criticism. Yes, I plan to expand it!

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